-
Posts
359 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by DJBREIT
-
-
-
-
When I bring in an image as a rotoscope to use on a model the image comes in at a low resolution So I lose a lot of detail and makes the image useless to work from for smaller details. Is there away to get A:M to show it in full resolution?
-
Sweet!
My FIRST reaction (unfortunately) was... lets take this into A:M Paint and do some GRAFFITI on that summbyich! (Rodger Reynolds would be proud o you for modelling that...he'd KILL me for the graffiti comment!)
Go ahead.. it would be nice to see some images of it in some sceens shots and/or dressed up. Just to see it in use.
The pain with this was after I was half way done with the trucks I rememberd some one had made an undercarige for the trians. So the undercarige came from the A:M cd.
-
-
I think it is but I'm not to sure.
-
Use the rotate offsets in the constraint to rotate the camera.
I sort of stombed uppon it just before you posted thanks
Take note of the offsets, so you can return them to what you need when returning to the path control.You just need to return th zero to returm to path control.
-
The ease only allows me to pause it along the path.
After it pauses I need to change the rotation of the camera then return it to the paths control. Or do something that will do the same thing.
-
Enforcement. yes that was it.
-
I have the camera constrained to a path. But when it reaches the door I would like to have the camera follow the door as it opens. Then return to the paths direction after the door has opened so it can continue down the path. I have tried something’s but it ether did not work or it screwed up the hole scene. By sending the camera to 0,0,0 at the start of the scene.
-
The five-point patch was added to solve a lot of problems in modeling.
I think there is only one spot where a six point patch would be useful but all others can be fix with 3/4/5 patches.
Even the 5-point patch has its problem. You run across them as you get into complex model. And learn how to avoid them.
Tring to cover all number of cp groups would start to cause the computer to slow down and have some undesirable effects. So to keep it simple they stoped at 5-CP
-
Have a look at the rules here again:
"The short-version:
1.) Patches must be created from 3, 4 or 5-CPs.
2.) Patches must contain of at least 2 splines, which are connected.
3.) 5-Point-Patches have to be created by selecting 5 CPs (see the image how they should be placed) and clicking on the Make 5-Point-Patch-Button (see the image.)"
They dont form a patch because rule 2 isn't fullfilled. They are created from only one spline.
*Fuchur*
The one exeption is a 5-point patch can be one spline since it has an option to turn it into a patch or leave it as is.
-
If you only use one spline to make three or four CP patch the program wont close it as a patch. This is done so you can make a cylinders or openings.
-
That video was done just to keep the fans happy. Since this project will take a long time to do.
-
Thanks and no rush on that I still have a lot to do with my project. If you want to see.
-
-
Here is some help.
The arrow shows your snap to grid.
In tools/option/modeling where the yellow line is where you set your grid.
Holding the keys from front view 1=X side to side 2=Y up & down 3=Z front to back "From front view"
You can add a spline to a cp with out connecting to the other spline using the shift key.
There are some shapes in the library you can use.
-
I had a long scene almost done rendering. Just to find out it needed to be at night time.
An excellent reason to render with light buffers to EXR format. Then you can just change the lighting in A:M Composite to look like it's night.
I think I remember hearing that all lights must have values other than 0,0,0 or 255,255,255 in order to be able to change the colors in AM Composite.
I have to keep that in mind. But in this case it may not have help. Since I had the light on and I needed to have it at night with moon light coming throw the windows.
Reminds me of a time an irate art-director who sent me out at noon for some house pictures, he needed a.s.a.p. I had them developed 1 hr, scanned them as this was 'pre-digital camera' days, and sent them to him. A couple minutes later I get a call and he's furious... 'I wanted night pictures!" -
For an alpha channel, render to TGA format with alpha buffer ON...or try a PNG file, I haven't used PNG yet tho but I know it supports alpha/transparency.
Thanks for the info.
Hey-cool tree I don't see the top being any lighter...what do you mean?Sorry for the late response. I had a long scene almost done rendering. Just to find out it needed to be at night time.
I found out this seems to be an old problem. To do with the “render lines” and “hair system”.
I found if you put a small patch above it, it renders fine.
-
-
Thanks Nancy that was what I was looking for.
-
how do I change the range from time to frame?
-
I was rendering a long set of jpeg. and A:M had a problem. The last frame
rendered was 979 I would like to start the render on 980. There is nothing spacial with the animation that I need to worry about I just need to restart it where it left off.
-
You had me going there.
It knocked out 28 groups of wood material in one shot. I just wish I had the rest selected.
I gave it a try but I didn't find a way to copy/paste pivots to materials.I haven't looked at how pivots are stored... it's possible a text editor copy and paste might be feasible.
Doing it in note pad will take even longer. I have tried
The pivots are stored like this in the Groups.
Pivot=xxxx.xxx xxxx.xxx xxxx.xxx
But if you have the Translate changed you will not be able to see the pivots in AM (I do have a report on that one)
If someone wants to make a plug in that will do the same thing I can help. I was hopping that bug was a hidden command that they forgot to tell us about.
Rotoscope resolution when modeling.
in New Users
Posted
Meowx That worked.
The only pain is you have to set it up ever time you open A:M
here is the second engine I am working on.
and the GG1