
carterhawk001
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Posts posted by carterhawk001
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Heads, bodys, legs and torsos, all beyond me!
I am looking for a GOOD tutorial on modeling a head in A:M, if you know of one post the link, LOTS OF PICTURES, or a VIDEO preferred.
And i realy need a link to a tutorial you have used or written, and not a link to a generic tutorial site. I know what i want to do, but my skills are below that.
thankyou for any help and advice you can offer.
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Always with the analgesic cream, how has that become his most famous line??
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I made a sphere, droped an eye material on it, and got a black ball, anythoughts???
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Okay, its reflective,glows under light, and scatters light. You know, like a traffic cone's white bands, or the backs of running shows, for visibility. anyways, here is my attempt, if you have a good idea about how to do it, let me know!
Ambiance=60
Rough=2 - 4
Rough_Scale=0.1 - 0.5
radiance= 15 - 60
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I remember when I first started using A:M I would do the same thing. The reason I did it was I new how the materials worked in Bryce and it was easier to make a good sky in Bryce
There you have it, thats just the reason why.
The Pieces shouldnt fit the scene, they should stand out from it, I wanted to show off the peices themselves, the envronment shouldnt draw away from the peices.
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I Made This In My Spare time over christmas, modeled in A:M 10.5, Textured and Rendered in Bryce5.
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:o WOW :o
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go to the offtopic section, and vote for your age group on the shiny new poll, [b]There are over 1,000 registered users[/b], and the poll wont mean didley if the vast majority are oblivious to the fact that this poll even exists! [url="http://www.hash.com/forums/index.php?showtopic=2235"]Vote!![/url] [color=blue]And remember, it is anonymous......[/color]
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I am hoping that those of you with experience can share some wisdom in the fine art of texturing a model, i can probably handle the decaling well, but the actualy process of getting a half-decent texture using photoshop eludes me. I am trying to do a reptile look, sort of monster-ish
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[b]Thankyou![/b] :D :D :D :D :D :D
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Okay, my problem is this, I want to the camera to rotate around an object, in a [b]perfect[/b] 360 circle, the problem is that i have no idea how to do this. Any tips would be most appreciated.
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Resizing the Screen shouldnt be a problem if you, like me, have a [b]19" Monitor[/b] :P
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Plays fine on Quicktime 6.4 on Panther, looks real good, cant wait to see the rest, because i am trying to texture my own model head, and am unsure about what to do, so this is AWSOME!!!
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Thankyou to everyone who replied, i have decided to use an ambiance map and a color map to achieve the desired look. will post image when i finish up the decal
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Great looking so far, I realy feel the dead-ness just eminating off of her.
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What is that merlin character for, if anything, it isnt referenced in any of the documentation, and i've never seen any mention of him anywhere.
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Okay, anyone know how to create directional lighting in A:M. I want to mak a small glowing light, that can't shine backwards or through any patches. I have tried setting surface options, but to no avail, the option for [b]glow[/b] is not working out, as the surface that makes the glow is too high contrast with the rest of the area. Idealy, i'd like to just use lights. Oh, and any advice on smoothing his skin would be awsome, as he is kinda lumpy [url="http://www.tempus3d.co.nr/GlowTest.gif"]GlowTest[/url] example of what i need help with, edited in photoshop, NOTE: the light need not follow the curve of the flaps, just come from under the flap. Any help would be appreciated. :huh: BTW--I already tried the ARM :huh:
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Your images never load for me, always shows a Yahoo! 404 page!
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WICKED!!!! that is so much cooler now, it adds balance to the image as a whole.
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Okay, I need some help here, what I want to do is make the area under the flaps glow red, and i am not sure about how to do it. Should i use a light, or is there a way to make a surface give off light?? the glow doesnt really have to follow the curve of the flaps, just appear to come from underneath it.
Edited in Photoshop
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the bullets look awesome, definently a good trail effect!
cool flowers, maybe you could add one more, partialy hidden by the snowman?
have you tried adding glowing eyes to the figue in the back, red and glowy, kinda like in warcraft 3, like how the eyes of that one demon glow with power.
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Updated the ear, a bit.
Plugin help
in (2003-2004)
Posted
HI, i am looking to create objects for There Inc, but going from AM to 3DS to GMAX is rather ugly, is there a plugin for GMAX that will import an AM *.MDL file??