jmart714
*A:M User*-
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Name
Justin
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Macintosh
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Standard MacPro with 2 gigs of ram.
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Thanks guys. I'll look into these options. I thought about rotating my camera and all my objects, but I wasn't sure if I was missing something with AO. Looks like I've got some testing to do.
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Is there a way to change the direction of the source light when using Ambiance Occlusion. I've set up a scene that has no lights in it, I just want to use Ambiance Occlusion for light, however, it seems like the source of light is directly above the object. I need it to come in from the side, but I'm not sure there is a way to do this. My other option is to use lights and turn on Radiosity?
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Awesome. Thank you guys!!!
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Hey Guys, Is there an easy way to blend the CP weights between two bones? Here's what I've got below. I just want even distribution between the bones. I have a lot of CPs because I'm going to make the thing rough like rock and I didn't want to do it using materials and combiners. I just don't want to have to go spline by spline to fade the weight between each bone. Thanks. Justin
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My prediction, 2 months modeling sets and characters, 4 months animation and effects, 1 month for tweaks, lighting, etc., and probably 5 months rendering HD 1080p. Of course I could always scale back and get it done sooner, but what's the fun in that. Justin
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Well thanks, can't wait to show you a longer movie. Justin
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Thanks, I think once I get the 2001 rig on him, I'll have an easier time keeping his feet on the ground. Justin
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Yes, I have to model and rig a human at some point. It's going to be tough. I like the color scheme you tried out. Normally I stay away from adding blue to simulate night, just because it seems cheesy to me. But for a stylistic look, it could work. Probably looks completely different on everyones monitor. At least the contrast, I know many people have had a problem with how dark it is. Thanks Ken, I'll keep this in mind. Justin
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Just in case anyone is interested. I attached a picture of what the actual movie and character will look like. The story is post apocalyptic, and follows the last remaining human and his companion robot on a journey to escape Earth; along the way battling a large virus infected robot that threatens to stop any plans of leaving forever. I'm about to start modeling the large infected robot. Should be interesting, since I visualize him as a T-Rex sort of beast. Justin
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Thanks, it really is my first 3D animation. Before this, I did a lot of After Effects and Flash 2d, but it's just so limiting. With animation master, anything I can think of, I can make. Never been able to say that before.
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I agree with you 100%, my 10 minute short will have many camera angles, and lots of movement. However, for this project, I wanted to keep it simple, almost like someone left the camera on in their house. I just let the action on screen tell the story, without editing. Thanks for the comment.
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Technically its not all 3D. The attached picture is what I composited everything into. If I really sat down with it, I think I could model all of those objects, and create a set that looks very close to this, but that wasn't my goal. The object of this was to see if I could composite my 3D characters into this footage. Surprisingly, this project didn't take me too long. The robot was created for a bigger project, it was my first real model, so I learned as I made it. Modeling and Decaling took about 1 month, though I'm sure I could do it in about a week now. I spent 1 day creating quick models of the set that would allow me to project shadows and reflections. I also did most of the lighting this day as well. Day 2 was spent modeling the items on the counter and the ship. Day 3 I started animating. Days 4,5,and 6, I continued and finished animating. Day 7, I tweaked lighting. Originally I was planning on doing the ship jets in After Effects, because I don't really know a lot about particle effects yet. But on day 7, I experimented with the idea of using glow on semitransparent models, and it seemed to do the trick. At least it beat the amount of work I would do in After Effects. It took a couple days to render. I spent the final day creating a sound design and adding a few effects and titles. If you count the robot that I already had modeled, it was about a month and a half of work. It should also be known that I worked 15 hour days, which I don't recommend. I will be pacing myself for the bigger project. Thanks.
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I agree, the worst animation is near the beginning, which makes sense because it was the first thing I ever animated in 3D. I felt like I got better the farther in I got. It took about 4 days to animate, and has definitely done its job. The number one thing I learned is that I need a new rig. I made a very basic rig that forced me to move each individual bone, almost like stop motion. I think I may redesign the robot to work with the 2001 rig, at least the legs and mid section. Right now, he has very mechanical joints that only move in one direction. I need to learn more about workin with the interpolation, as it is, I don't even mess with it. But if anyone knows any good tutorials, I'm there. As for facial expressions, I agree, the real project will go up close, so he's going to need it. The hard part is making facial expressions without warping the mesh. I think I'll study Wall-e for that, they seem to have done a good job of getting those expressions across without adding fake eyebrows and such. I don't want to do what they did in the movie Robots, not my style, too cartoon like. As for the shooting sound, I was trying to make the gun seem as small as possible, in comparison to how small they are. But I probably should have messed with the EQ instead of the volume. I only put one day into the sound design, so I could move on to the big project. I think the ship crashing suffered from this as well. That's what happened when he flew off screening, you hear the pots and pans crashing, but I obviously didn't get the levels right. Thanks for noting these though, I will keep them in mind. Actually thanks for everything guys, this is all good feedback. Justin
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The Robot, spoon, coffee cup, butter knife, steak knife, and blender are 3D objects composited into a rotoscoped picture. I created rough models for the counter, toaster oven, etc. Then turned on front projection target for those objects to receive shadows and reflections. Which brings up a question I have. Is there a better way to composite characters into a live action shot, or am I on the right path? The only problem I have with the current process is that it's hard to light, but it works. Thanks. Justin
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It's funny, I started out the animating process trying to make it look as real as possible. Right after he tosses the spoon, I changed my style and went with a cartoon like approached. I'm always torn between making the effect look real, and giving it the character movements you would see in a cartoon. But I think I like the idea of amping up the performance with snappier moves. It works for Pixar. Thanks.