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Hash, Inc. - Animation:Master

Cross

*A:M User*
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Posts posted by Cross

  1. I still am getting pretty frustrated with the city idea. anyone have any ideas for starting the background up? at all?

     

    Great character and gun!

     

    How about a desert or some other rocky terrain -- kind of like in the anime Full Metal Panic. Or maybe a broken down floor of a building with rubble and debris like in the beginning of Appleseed (2004)? Outer space like Macross or Gundam? An all-black simulation with green neon for objects, like in Metal Gear Solid training missions? Sorry, I watch a lot of anime. Don't get me started... ;)

    hahah... yeah, so do i. I've already made the logo and everything, but i'll think about adding s metal themed background since the Bellato race are a race of steam-punks. Thanks for all of the great ideas!

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  2. I invented a shotgun once that would chamber some of the expansion from the blast to another cavity that had a piston that would be forced back in the opposite direction of the projectile in order to negate the kick. Patented and all.

     

    Yea, right!

     

    They have that.

    My brother has this shotgun, I'll find out the name. It basically negates the recoil into spings in but of the gun.

    It looks very much like the guns the soldiers had in Aliens.

     

    awsome, i don't know if i'd go so far as to put taht sort of detail into this project, but with this new shot, i can tell i'm going to spend quite a while with this one.

     

    I still am getting pretty frustrated with the city idea. anyone have any ideas for starting the background up? at all?

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  3. That looks very good. I assume you are going for a photo realistic look? I think the balls may be a little bit less bright, then it would look almost real too me.

    Great job!

     

    I think its more a tiny issue of a little too much ambiance. if you reduce the lighting just slightly it might do the trick. If need be, you can make a "negative light" over the table. (Negative light meaning a negative value for the intensity %)

     

    other than that, this is an incredible piece so far!

  4. I invented a shotgun once that would chamber some of the expansion from the blast to another cavity that had a piston that would be forced back in the opposite direction of the projectile in order to negate the kick. Patented and all.

     

    Yea, right!

     

    now thats something i'd like to see in action...

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  5. Barrels seem kinda big for the small shells, but hey... it's anime... nothing is in proportion! :D

     

    Nicely done...

     

    Thanks! yeah, i just started thinking about that too. The thing would look a whole lot more threatening if it hadd bigger shells... hahah. I'll get to work on that.

  6. Must be some kick when that thing goes off!

     

    with that kind of character a ruined city or just a background of flames and black sky come to mind.

     

    Yeah, thats the kind idea i had goin off in my head too, just wanted a second opinion though. Thanks! New Shot, by the way.

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  7. Open your Libraries (ALT+5) and look in the projects section and open the PARTICLES folder. Open the Explosion animation and tinker around with the sprites and turn them all shades of purple/blue. you should be able to make a blue explosion. it's the closest thing i know.

  8. Large update on the project... yeah, call me lazy for not reposting more of my progress sooner, but i really was on a roll with this one. Here's a render of the basic shapes of the body in full render, and shaded wire, Front and back as well as a close up on the newly remodeled face.

     

    any... pointers on where to go from here?

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  9. Could you post some wireframes of the model. I am sure you would get some good suggestions. Also to build it, since there seem to be a lot of individual pieces of body armor. you could try modeling one piece at a time to build up you confidence and group and size them appropriately.

     

     

    Here's what i've done so far:

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  10. Usually entrants into the monthly contests do not show their work before the vote for several reasons. One good reason is the element of surprise. It's always fun to find out at the end who did what, and not knowing beforehand. Another reason is that you are showing your hand (as in a game of poker) - now others who are entering know what they are up against in order to try and beat your entry. Anyways, it's your call.

     

    What are the small rectangular shapes in the background, spacecraft wrecks? All in all, nice work.

     

     

    ...ouch... yeah, never thought about that... but yeah... they're busted up satelites etc. I'm still going to enter it in... but next time i'll be sure to enter it in later... because yeah i can totally see how i screwed up. BUT there is still a lot more that i could do with this piece... so yeah, EDIT: This is NOT the final render for this (yeah... call me indecisive but who cares)

     

    I'll post my final render on December 31st or so. Keep a look out for it :D

  11. gloss is really nice... is there a material on the craft itself?
    That is a trick I learned from DanCBradbury using a white HDR image on a plane that is above the model

     

    Wow, i can tell the difference! thats really great, I might end up using that for my project ("Almost ready for submission")

     

    From what i can see, the model is looking great! I'm not sure from my experience, I think the lazy way to make it crash would be to use a sprite emitter to show pieces of it flying all over, etc. but you could also have genuine fragments of the model expeled from the crash sight. Smoke and steam will be your best friend on this project... obviously. Here's a word document containing a file on how i made my burning material. It might work for some purpose on this project.

     

    Hope it helps!

    -Cross

    Material_effectors_in_animation.doc

  12. I would like to see a little color in that space mist you have, other than the white shade it currently has.

     

    but overall, I think that this is a nice piece.

     

    Mike Fitz

    www.3dartz.com

     

     

    I agree... probably, the reason why i turned the gradient to black/white is that it was green gradient that clashed horribly with the flame and the planets, but i could definately change the gradient of the sky to a nice redish orange flaming glare... or something... thanks for the tip! I'll get right on that.

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  13. Well.... what is this for? Is this a class assignment, or a commission? Was there a particular subject or guideline you had to adhere to?

     

     

    Mostly, it's just a project for free time. I was just asking for insight on anything i could do more to it. It's supposed to be more of a sci-fi genre since i was going to use it as a visual for my senior project. I was just asking thoughts on what type of objects i should have drifting in the background.

  14. Here are a couple of renders of my interpretation? of a black hole, (not exactly black), this is all for fun and to see just what I can come up with .I have also attached a zip file containing my sprite collection, 17 sprites total. I used various sprites, forces, glow and volumetrics to get what I have so far. It's not what I'm look for so, back to experimenting!.....

     

     

    It's really coming together! Me, I've been making a space background and I might consider doing something similar to this (My post "Suit of Armor"). I've posted a few new pictures since last time.

  15. I dont know man, I think its kinda lame...

     

     

    naw, i'm just messing with you, you have seen what i'm capable of doing. And plus i figure you know where i live so i have to trust that you wont beat me for that comment XD

     

    it really looks nice tho.

     

    ...thanks robert hahah...

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