I was wondering what is considered good spline and patch design in A:M. So far I'm up to exercise 11, and it seems like TAOA:M always has 2 splines running through each control point - as a result, 3-point and 5-point patches are necessary. I have an acquaintance who is very experienced at modeling, and he claims 5-point patches are a bad habit and should be avoided; according to him, models should be made entirely out of quads to prevent creasing. However, he works with LightWave, so I don't know how applicable that advice is to A:M.
Here's an example of a foot he modeled: (copyright oDDity)
Although it's made entirely out of quads, that seems to necessitate occasionally having an odd number of splines meeting at a control point. Is that ok to do in A:M or is it generally frowned upon? Also, is it ok to have more than 2 splines passing through a control-point? Thanks!