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Hash, Inc. - Animation:Master

AniMattor

*A:M User*
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Everything posted by AniMattor

  1. Here's a little character I resurrected from a old idea of mine. He's meant to be pretty simple, but I'm not sure he's going to have much emotion without eyebrows, and with button eyes. I was hoping to use mesh deformers on him for some good squash and stretch, but I haven't had much luck or time to experiment with them yet. comments? matt
  2. I don't have any coffee for you, but I'd say don't use CP weights. (this is all my personal opinion): I think the traditional fanbones/ smartskin is still a very good way to go, and you probably have better control of what the mesh looks like as it deforms. Granted, if you are going to put scales on a snake or something like in the tuts about cp weighting, it is good. But for plain old characters, Smartskin and a few fan bones work wonders. (besides, I still can't get weighting to do anything worth while!) good luck on your boning! matt
  3. I haven't played with rigid bodies yet, but I'd guess you have to define the floor surface in some way as inactive itself, but to work in the calculation for the boxes. Not sure how to do that, though, as I am speaking from ignorance. I know other apps work that way, but that don't mean AM does. maybe that will help....
  4. I can help with one of those three anyway. if you want to see the normals, go in options, under the modeling tab, and there is an check box to display normals. then if you need to flip any, just select the ones facing in and right click, then select "flip normals." hope that helps! mat bjerk
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