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42n81

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  1. hey did anyone reply to your question to join the mario project because you just talk to me and i can get you to help out

  2. Without blueprints, getting everything lined up is a real pain. The interior is harder than I anticipated, but I'm hanging in there. Also did some custom wheels since I wanted a bit of a hot rod look.
  3. Seems like not much of an update, but quite a bit of work done on front clip and hood. Lined up body panels better and did some interior work (which is not part of this render).
  4. The new sink looks like it may not work in the position you have it in, it looks like it extends over into the dishwasher space. This seems like it will be a very budget conscious remodel, is there enough for tiling the whole wall? What kind of countertop will go in there? If possible, get one that has no backsplash and then create one with tile. I did this with a kitchen remodel and the client loved it.
  5. Interior will be detailed. Here's a days work on doors and door panels.
  6. Update
  7. Having some issues with rendering Chrome material. Nothing has changed as far as the material used, nor the render settings from this attachment compared to the last attachment, just some spline manipulation. Yet look at what has happened to the parts with the Chrome material applied? I can't seem to pin it down. Sometimes deleting the Chrome material and then re-importing makes it render normal again, but it keeps happening as I rework the model. I believe it has something to do with the model information. As a test, I imported a sphere model with the same Chrome material applied, and the Chrome on the sphere rendered fine, but the chrome on the car had the artifacts. I tried deleting the drivers in the car model, but the chrome had the artifacts even then. Anyone have any ideas? I'm using 9x multipass w/o softening, standard light setup, no AO, shadows on, fog on.
  8. Wire
  9. Thanks Dhar. Further progress.
  10. Start of 65 Vette.
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