filipmun Posted November 29, 2004 Share Posted November 29, 2004 As requested by Andy, Here is an example of making models for both spline and poly, you can have the best of both world if you are prepared for it. That means you have to find out the poly program you use is compatible when dealing with .OBJ, I use several and found that not all behave the same, so its trial and error. Below is a comparison of the two, first is the spline with no hooks nor 5 point patch, after decal and export in .OBJ then increase spline geometry and re-stamp. Quote Link to comment Share on other sites More sharing options...
filipmun Posted November 29, 2004 Author Share Posted November 29, 2004 Here is the same model in OBJ, edited and rendered in Carrara-3. I do have some transparency/alpha problem with this program though, yet to rectify. Quote Link to comment Share on other sites More sharing options...
filipmun Posted November 29, 2004 Author Share Posted November 29, 2004 Here is how you can bake multiple stamps of decals into one, this can reduce the file size and if meant for polygon render, you need to crease all cp as if UVW mesh. Quote Link to comment Share on other sites More sharing options...
peterpan Posted December 1, 2004 Share Posted December 1, 2004 Hi filipmun thank you for the posting. Where did you say I can obtain the obj importer/exporter and where should the plugin be place`d. I use Rhino and carrara 2 and raydream .So I should be able to make something work ok. Thank you for your reply Quote Link to comment Share on other sites More sharing options...
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