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Hash, Inc. - Animation:Master

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Posted

As some of you noticed (my thanks to Ian, Fabrice Favé and Mark Strohbehn for the timely bug reports), there were a couple problems with the version of 2.02 release I put up last night. If you already installed it, my apologies. Please download and install this patch. If you're just downloading it now, the link to the full update follows.

 

IMPORTANT: You need to close A:M before running this installer. Sounds obvious, I know, but just five minutes ago I was thinking "gee, I should mention that you need to close A:M before running the installer," and then proceeded to test the installer... without closing A:M first. So, do as I say, not as I do. :rolleyes:

 

TSM 2.02 available here: http://www.rafhashvideotapes.com/lib/rafha...s/TSM2W-102.zip

(use your TSM2 serial number to run the installer)

 

This should fix the jittery bug legs, some less dramatic issues with the quad legs, and the bug in Flipper where certain bones were scaled out of proportion. (Thanks to Bob Croucher for explaining that one!)

 

Remaining known issues:

 

Flipper creates bones instead of nulls when flipping. This is a current limitation of the SDK, but hopefully will be fixed in the next version.

 

The tail control bones seem to "lose" their chaining once the file is saved and reloaded into A:M. For now, this can be corrected by relinking them by hand (they will stay chained after you do that), but we'll be looking into a real fix.

 

Besides the bug fixes, we've added an improved front quad leg, which has joints that will automatically bend in the right direction for most quadrupeds. (Remember, you can always change the direction of the joints in any TSM limb by changing the direction of the roll handles) We've also updated the manual.

 

Last but not least, everything seems to be working fine in A:M 11.1. If anyone has any trouble with it, please let me know!

 

-Morgan

(morgan AT anzovin DOT com)

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Posted

KenH,

 

If you're not already, you might try copy-pasting each set of characters, rather than manually entering them -- there are a couple that can be easy to misread, depending on your font. If that doesn't work, please e-mail me with your serial number and I'll look into it ASAP. :huh:

 

-Morgan

Posted

Morgan wrote:

 

>"The tail control bones seem to "lose" their chaining once the file is saved and reloaded into A:M. For now, this can be corrected by relinking them by hand (they will stay chained after you do that), but we'll be looking into a real fix."

 

 

Sorry, but I don't understand exactly what I need to do to "relink" the tail control bones. It's not clear to me what bones have lost their chaining or what I need to do to fix it. There's the:

 

tail control

tail lag attacher

tail follow

tail aimer

tail attach to lag

tail follower

 

I'm lost....

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