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Hash, Inc. - Animation:Master

Another smoothie please


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The model has way too many splines for such a simple object, all you have to do is sharpen the edges by selecting them and pressing "P", and to keep them curved Press "O". Remember to select the actual splines though, not the control points... I made a rough model to show you... Hope this helps

post-7-1098469777.jpg

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Other than porcelain, your best friend for smoothing meshes is to have two windows open, one showing the cp, the other an OpenGL/Direct3D view at ~45 degrees from the surface (so you can see shadow perturbations in the surface). Then adjust offending areas by moving the cp with the '6' held down (not numpad, but above keys). This will move the cp in/out constrained to the normal. Great, very fast results!

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