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Hash, Inc. - Animation:Master

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Posted

I just tried a test rig with it. It takes about a minute to run through the setting up of the control rig. Then I open an action with it and try moving the bones. The problem is the only bones that have any influence on the mesh are the foot control bones. It seems like the link isn't being made between the original bones and the new control bones created by the rigger.

Anyone else experiencing this?

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Posted

OK Forget about it. I forgot to turn on the TSM Constraints. It would be good if that turned on automatically....if it's possible to do.

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