KenH Posted September 19, 2004 Posted September 19, 2004 I just tried a test rig with it. It takes about a minute to run through the setting up of the control rig. Then I open an action with it and try moving the bones. The problem is the only bones that have any influence on the mesh are the foot control bones. It seems like the link isn't being made between the original bones and the new control bones created by the rigger. Anyone else experiencing this? Quote
KenH Posted September 19, 2004 Author Posted September 19, 2004 OK Forget about it. I forgot to turn on the TSM Constraints. It would be good if that turned on automatically....if it's possible to do. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.