adamP Posted July 8, 2004 Posted July 8, 2004 I am rigging my character's face following the "rigging a face" video. In the section covering the eyelids, it says to create a smartskin for the bones that will make the upper and lower eyelids open and close. This is where I get stuck. My character has big bugeyes and his upper and lower lids are just two sphere halves. When I position the upper lid to where it needs to be when its bone is at a -90 angle, everything looks fine. But when I move the bone back and forth, the lid shrinks and then grows back to its original size. Why is this happening? -also- I have all of my mouth-related controls set up to where I can pretty much get any shape. Is there a way that I can make an AI mouth shape in an action using the various pose sliders and then apply it to my model so that I have an AI pose slider? But when I use the AI pose slider in an action, will it affect the other pose sliders that were used to make it? Okay, what I'm basically asking is can I have a pose slider that is independent from the others, but was made by using the others? I don't understand how ALL of the LipSync poseliders in the video are made by the various other pose sliders. I am using v9.5 Any help is GREATLY appreciated!!! Quote
adamP Posted July 9, 2004 Author Posted July 9, 2004 I fixed my Eyelid problem but I now have a new one. The video shows how to make an eyeline pose slider. My eyelids bones are at an angle, not straight ahead like in the video. How do I make an eyeline pose with angled bones for my lids? Quote
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