sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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I'm trying to model this guy I got off the net. The helmet was fine, but I'm having difficulty with the clothes....I don't even want to think about the beard! Am I going about the clothes the right way? I just extruded the shape but now I don't know how to stitch in the arms. :blink:

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I think the arm stitching will be problematic with so many splines. I suggest using hooks on the bottom to get detail or just plain less splines and using a texture type solution if you want a bunch of detail at the bottom of the shirt, you know alphas and what not.

 

 

Here is my approach to the shirt, I start with an 8 cross section lathe for the shirt body, then I make 6 cross section lathe for the sleeve, then I attach the sleeve with 2 splines for the middle of the sleeve and on spline on each side for the side splines. So on the sleeve, I have 2 splines on top and 2 on bottom, then I have one spline on each side, then i attach just like the giraffe lesson in the manual.

 

I also only do 1/2 the shirt, the copy/flip/attach thing for other side

 

Here is a pic, hope this helps!

post-7-1085756603.jpg

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