sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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I'm trying to find the optimum lighting settings for this character. I've no problem with the keylight but the Fill and Rim wash out the shadow cast onto the ground. How can I fix this?

Also, this will be a toon character, but when I render these settings in toon, it looks totally different. It seems the settings don't transfer. For example, the rim light doesn't just light the side, it also lights the front! :angry:

Babs.jpg

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