Jump to content
Hash, Inc. - Animation:Master

Im trying to import OBJ file it's working but it looks weird........


Pizza Time

Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Hash Fellow

This is what I get from the two OBJs when  I do Objects>Import>Prop

The top one looks whacked. I don't see a solution for it.

The bottom one is a triangle model, those will always look bad if converted to MDL . The texture image is in a weird MS .dds format. I don't know if it can be converted.

image.png
 

Link to comment
Share on other sites

Interestingly, if I try to import it to Unwrap3d, it has problems too.
Anyway after I exported it again as OBJ it killed of A:M while opening the model.

BUT, if I export it to STL and reimport it to A:M, it works.
You will loose the textures, but the model itself is imported fine.

Best regards
*Fuchur*

PS: Still: 3point polygon models are not great for A:M.

gun_01.mdl

Link to comment
Share on other sites

  • Hash Fellow

If I download the DDS Viewer Program and convert the .dds file to .bmp, then alter the .mtl file to change the image link from .dds to .bmp, I get this.

 

It resembles a scrambled bitmap that has incorrect width and height stored

image.png

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...