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Hash, Inc. - Animation:Master

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Fly dude is here. he is a low patch, fast render model. All he needs are some bones then I can animate him (ah-hem) on the fly. All comments are welcome.

What kind of facial animation are you planning for this critter? If it's much more than blinking (i.e. just about any movement of the jaw/lips) you'll need a slightly higher patch density in the head for the deformation to look decent.

 

Looking forward to seeing more!

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