Madfox Posted January 26, 2021 Share Posted January 26, 2021 I made a new model and rigged it with some bones. When I start animating a pose all goes well. Then I add a dynamic constraint. Works fine. I delete the dynamic strained option. Suddenly my bone disappears and leaves no options in the Object Properties rotate : "#QNAN". I can't delete this option as it keeps returning. Is this pose scrambled or do I need another option? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 26, 2021 Hash Fellow Share Posted January 26, 2021 Does the bone still exist in your model? You can see it in the heirarchy in the PWS? I'm not sure what you mean by "option" Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 26, 2021 Author Share Posted January 26, 2021 The bone still excist , but becomes invisible. When I turn back to another view it is still there. But for some reason it is unhandled. It is not that big thing, though. It looks as if the refresh moment isn't there. I just was concerned, as it breaks the commen modelling task. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 27, 2021 Hash Fellow Share Posted January 27, 2021 I believe #QNAN means "quantity not a number" I think the quickest solution is to delete the Pose and redo it. Delete the Pose in model's User Properties first. Then delete the empty folder in the PWS. Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 28, 2021 Author Share Posted January 28, 2021 Thanks for your reply! Handiest way of avoiding is not deleting a dynamic constraint and then continuing modelling. I thought quaternation, but it looks like a non integer. Solved. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 11, 2021 Hash Fellow Share Posted March 11, 2021 Were you scaling a bone or bones when the QNAN happened? That is how it happened to me recently. It was in the model and not a Pose so I had to revert to my previous saved PRJ and try again. I have also had bones suddenly pop much larger during scaling. I presume it's a similar phenomenon, but in the opposite direction. Quote Link to comment Share on other sites More sharing options...
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