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Hash, Inc. - Animation:Master

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Excellent, That fixed the problem!

Thanks Rob!

Why does that occur? Does the "target" exert some kind of force?

Thanks for any info...

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  On 8/21/2020 at 5:11 AM, Tom said:

Excellent, That fixed the problem!

Thanks Rob!

Why does that occur? Does the "target" exert some kind of force?

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All objects are Bullet "Static" objects by default. Active Bullet objects will try to not pass through them.

If  you leave the "target" of the Scatter plugin in the Chor, the objects scattered on it are probably so close that they are less than the minimum distance they try to keep from all surfaces and will try to immediately move away.

You can either delete the model from the Chor, set its Active property OFF, or set the Bullet Static Object>Use in simulation property OFF

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