sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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Hash, Inc. - Animation:Master

Check out my soccer player!


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What do you guys think?... it's my first model. But I kinda like the way he turned out... I must work on making my models smoother next time. I was actually kinda frustrated with A:M for a while it's veeeery difficult for me to get smooth surfaces... I will try to keep the 5 point surfaces to an absolute minimum.

 

Now I will start adding bones. I'm gonna use the "backbone" tutorial to add the 2001 skeleton. I hope it animates smoothly.

 

Anyway... comments, opinions, questions are most welcome!

 

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I don't know... they both look cool but I think that since the character has such huge eyes, it kind of puts me in the mind of anime. I'd say it would look better rendered using the toon feature. Nice work... :)

 

Oh, if you're a newbie to A:M and having problems keeping your surfaces smooth, I'd stick to extruding and using the "maintain curvature" feature like crazy.

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