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Hash, Inc. - Animation:Master

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Posted

What do you guys think?... it's my first model. But I kinda like the way he turned out... I must work on making my models smoother next time. I was actually kinda frustrated with A:M for a while it's veeeery difficult for me to get smooth surfaces... I will try to keep the 5 point surfaces to an absolute minimum.

 

Now I will start adding bones. I'm gonna use the "backbone" tutorial to add the 2001 skeleton. I hope it animates smoothly.

 

Anyway... comments, opinions, questions are most welcome!

 

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Posted

I don't know... they both look cool but I think that since the character has such huge eyes, it kind of puts me in the mind of anime. I'd say it would look better rendered using the toon feature. Nice work... :)

 

Oh, if you're a newbie to A:M and having problems keeping your surfaces smooth, I'd stick to extruding and using the "maintain curvature" feature like crazy.

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