sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I'm not a new user but this seems the most appropriate place to ask(?)

 

I have a character and I made some shades for her. It would be fine if I just assigned them to the head bone of the rig but If I want to have the flexibility to have them moveable in an action how should I constrain them ?

 

Would it be best to have them as an action object. If so how should they be constrained to the head ?

or

I've tried to assign the shades to bones in the original mode but don't know how to constrain them to the head in the action. Is it a parenting question ?

Thank you for your help

simon

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...