Meowx Posted August 17, 2010 Posted August 17, 2010 Working on trying to get a robe around some legs, and the robe is completely ignoring all CPs assigned to certain bones. I tried assigning the CPs to a different bone and the cloth detects them just fine... usually. The CPs assigned to the bones also seem to "snap" back into place if I pause an animation in the middle. Anyone got any experience with something like this, or know how to fix it? Using 15g on OSX 10.5.8. Quote
Hash Fellow robcat2075 Posted August 17, 2010 Hash Fellow Posted August 17, 2010 hmmm It's odd if it isn't a simple CP assignment thing. What do the "clothfix" bones do? Quote
Meowx Posted August 17, 2010 Author Posted August 17, 2010 Nothing, really. They're children of the thigh bones with what used to be the thigh bones' CPs assigned to them. And then the cloth detects the legs just fine. Quote
Hash Fellow robcat2075 Posted August 17, 2010 Hash Fellow Posted August 17, 2010 They're children of the thigh bones with what used to be the thigh bones' CPs assigned to them. And then the cloth detects the legs just fine. Why did they need to be on a different bone? Quote
Meowx Posted August 18, 2010 Author Posted August 18, 2010 That's what I'm wondering. The CPs are all assigned deflector materials regardless. But when they're controlled by the thigh bones, the simcloth doesn't collide with them. When I assign the CPs to a different bone, the simcloth deflects properly. Uploaded the bare model and mats. atra_test.zip Quote
mtpeak2 Posted August 18, 2010 Posted August 18, 2010 You have references to the deflector material in the smartskin of the thigh (among other things that shouldn't be there). Also you have a ton of references under drivers, delete them all. Quote
Meowx Posted August 18, 2010 Author Posted August 18, 2010 You know, I was wondering about all those drivers. What causes them to show up? That appears to have fixed it, thanks!! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.