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Hash, Inc. - Animation:Master

Thigh bones bugging out - snapping, ignoring cloth


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Posted

Working on trying to get a robe around some legs, and the robe is completely ignoring all CPs assigned to certain bones. I tried assigning the CPs to a different bone and the cloth detects them just fine... usually.

Animation_MasterScreenSnapz018.jpg

Animation_MasterScreenSnapz019.jpg

The CPs assigned to the bones also seem to "snap" back into place if I pause an animation in the middle.

Animation_MasterScreenSnapz017.jpgAnimation_MasterScreenSnapz016.jpgAnimation_MasterScreenSnapz015.jpg

Anyone got any experience with something like this, or know how to fix it?

 

Using 15g on OSX 10.5.8.

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Posted

Nothing, really. They're children of the thigh bones with what used to be the thigh bones' CPs assigned to them. And then the cloth detects the legs just fine.

  • Hash Fellow
Posted
They're children of the thigh bones with what used to be the thigh bones' CPs assigned to them. And then the cloth detects the legs just fine.

 

Why did they need to be on a different bone?

Posted

That's what I'm wondering. The CPs are all assigned deflector materials regardless. But when they're controlled by the thigh bones, the simcloth doesn't collide with them. When I assign the CPs to a different bone, the simcloth deflects properly.

 

Uploaded the bare model and mats.

atra_test.zip

Posted

You have references to the deflector material in the smartskin of the thigh (among other things that shouldn't be there). Also you have a ton of references under drivers, delete them all.

simcloth.jpg

Posted

You know, I was wondering about all those drivers. What causes them to show up?

 

That appears to have fixed it, thanks!!

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