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Hash, Inc. - Animation:Master

Thigh bones bugging out - snapping, ignoring cloth


Meowx

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Working on trying to get a robe around some legs, and the robe is completely ignoring all CPs assigned to certain bones. I tried assigning the CPs to a different bone and the cloth detects them just fine... usually.

Animation_MasterScreenSnapz018.jpg

Animation_MasterScreenSnapz019.jpg

The CPs assigned to the bones also seem to "snap" back into place if I pause an animation in the middle.

Animation_MasterScreenSnapz017.jpgAnimation_MasterScreenSnapz016.jpgAnimation_MasterScreenSnapz015.jpg

Anyone got any experience with something like this, or know how to fix it?

 

Using 15g on OSX 10.5.8.

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They're children of the thigh bones with what used to be the thigh bones' CPs assigned to them. And then the cloth detects the legs just fine.

 

Why did they need to be on a different bone?

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That's what I'm wondering. The CPs are all assigned deflector materials regardless. But when they're controlled by the thigh bones, the simcloth doesn't collide with them. When I assign the CPs to a different bone, the simcloth deflects properly.

 

Uploaded the bare model and mats.

atra_test.zip

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