sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

new character model for kicks


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Thought I would make a character that I can put in lots of personality. Im thinking of rigging both eyes together as a head, stems of the eyes as a neck and the 2nd back bone might actually be just above the mouth region, should be kind of interesting. Of course lots of exaggerated mouth poses.

 

Not sure on what color and texture I should use yet.. suggestions always welcomed.

garth0.jpg

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Ha, ha, awesome character.

 

I would recommend rigging the eyestalks as two separate heads. That way you can get pretty zany with the animation and be able to move them separately. Maybe set up a control neck/head rig that you can constrain the movement of each separate neck/head rig to. That way you can do it both ways.

 

Use a slider for the constraints so you can vary the constraint strength between the separate rigs and single.

 

I did a similar character a few years back, but yours looks better ;)

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