tommorrissey68 Posted December 14, 2009 Share Posted December 14, 2009 > first you have a great render.>>> i was wondering if there is an add on i can use to make the mideling more > clay like.>>> i see other people have made dragons and i do not want to steal there's > instead makeing my own.>>> i am having a hard time with the eyes and the mouth.>>> wvwrytime i try to open the face for eyes the lathed object fails i have > tried 8-16 spins still no good.>>> i want to add bumps after the spin which it very hard to do. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 14, 2009 Hash Fellow Share Posted December 14, 2009 > first you have a great render.>>> i was wondering if there is an add on i can use to make the mideling more > clay like.>>> It's already pretty clay-like. you can push and pull points all over the place.. There isn't an add-on for that. Many modeling techniques you might know from polygon programs don't apply to splines. You want to learn spline modeling techniques. wvwrytime i try to open the face for eyes the lathed object fails i have > tried 8-16 spins still no good.>>> i want to add bumps after the spin which it very hard to do. I'm not sure what you mean here. Have you done the modeling tutorials in "The Art of Animation:Master"? That's stuff you gotta know before you try a dragon. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted December 15, 2009 Share Posted December 15, 2009 i was wondering if there is an add on i can use to make the mideling more > clay like. A common technique to make your model appear more clay-like is to use Ambient Occlusion. You have to turn this on in two different places. In the Choreography properties, under Global Ambiance Type, set "Ambiance Occlusion" to something (try 100% for starters). In the Camera Properties, under Render Options, set Ambiance Occlusion to ON Also in the Camera Properties, under Render Options, set Multi-Pass to ON. You can get a decent Multipass render with 5 passes, but if the shadows look too grainy, you can increase the number of passes. AO (Ambiance Occlusion) only works if there is "open sky" above the model. You can't use a sky dome or put the model in an enclosed space when using AO. As far as your modeling questions, could you please describe more clearly what you are trying to do? Maybe post a screenshot of your model in Shaded/Wireframe view so we can see what your splines are doing? Quote Link to comment Share on other sites More sharing options...
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