sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

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Posted

That looks good.

 

I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.

Posted
That looks good.

 

I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.

 

 

I am curious about that myself. I agree the more unrealistic your humanoid is, lends it self to the humanoid biped bvh system. I did reduce keys on the bvh to smooth out the animation. That may also be what you are referring to. I have a more realistic model I plan to Take Caroline's written Ultimate guide to TSM2 and extrapolate a video tutorial.

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