Master chief Posted October 13, 2009 Share Posted October 13, 2009 ok trying textures for a bit to reduce rendering times and have run into a problem here is a pic of the rendered image , you can see a belt of circut like textures surounded by a distortion of the rest . when in normal mode it looks like its fully covered by the circut texture part2.bmp here is a copy of the model i used Model9.mdl Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted October 13, 2009 Share Posted October 13, 2009 Not a problem on my computer in V.13t. Did you try to save, close AM, open again and see? Not quite clear if you are trying to cover the whole object with the pattern or just trying to put a belt around like in my pic? Also make sure your decal is working right by applying it to other stuff. I could not test it since you did not post it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 13, 2009 Hash Fellow Share Posted October 13, 2009 I just picked an image from my drive to stand in for the missing decal and I go this which looks sort of normal but it doesn't look like the repeat settings you had of x 20 and y 1 I'm not sure if you want the "belt" like Eric got or the "all-over" I got. Try again after deleting the decal from the model in the PWS. Quote Link to comment Share on other sites More sharing options...
Master chief Posted October 13, 2009 Author Share Posted October 13, 2009 this is what it looks like pre render , to me it looks like its supposed to cover the whole item, which is what i wanted ow here is the texture itself Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted October 13, 2009 Share Posted October 13, 2009 Here's the problem - You did not cover the whole model with the decal as you applied it. Scale the decal up in the front view to cover the whole model, select cylindrical as application method and apply. Then go into the decal image properties and set the repeats as you want. I got these results using 20 and 2. Quote Link to comment Share on other sites More sharing options...
Master chief Posted October 13, 2009 Author Share Posted October 13, 2009 ok good to know one question why does it show the whole thing covered in the texture when its only the small belt set Quote Link to comment Share on other sites More sharing options...
Tralfaz Posted October 13, 2009 Share Posted October 13, 2009 Is this what you were trying to do? If so, what I did was select the control points for the center section of the object, then hid everything else. I was left with just the center cylinder section. The Application Method was set to cylindrical. I turned on Seamless (as this is a seamless tileable image), left Repeat X as 20 and changed Repeat Y to .5. Here is the model file. model9_al.mdl Hope this helps... Al Quote Link to comment Share on other sites More sharing options...
Master chief Posted October 13, 2009 Author Share Posted October 13, 2009 its ok i got it to work for what i needed , my questions was why if i only had it set for that small belt i had for the first pic did it show me the entire object covered in pre render view Quote Link to comment Share on other sites More sharing options...
Tralfaz Posted October 13, 2009 Share Posted October 13, 2009 I haven't done much texturing, but from what I was able to find out today, is that if you use cylindrical or spherical, it will cover the entire visible object. The regular planar seems to apply to only what the decal is covering. Al Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 13, 2009 Hash Fellow Share Posted October 13, 2009 For me, the real time view makes it look like the decal is covering the whole object, but the final render looks like what I intended as far as the vertical limits of the decal placement. Quote Link to comment Share on other sites More sharing options...
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