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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted
Hi how can i go from "Bone edit" to "skeleton edit" and inverse :blink: ?

Thank you by advance!

 

Bone editing is something you do in the model window.

 

 

Skeleton mode is a way to animate in a chor window. Your character needs to be in a choreography for Skeleton mode to be available.

Posted

rigging_E.prj

Hi how can i go from "Bone edit" to "skeleton edit" and inverse :blink: ?

Thank you by advance!

 

Bone editing is something you do in the model window.

 

 

Skeleton mode is a way to animate in a chor window. Your character needs to be in a choreography for Skeleton mode to be available.

 

 

thanks Robcat !

 

i have another problem, in the skeleton mode after addied an neww pose, i m tryng to constraint "ik" a bone to a null, i see the relashionship in the pws but when i move the null nothing happen !! any clue ?

 

Thanks

 

i m joining the file!

Posted

Me again

 

i m tryng to follow the boot camp tutorial, at a certain point the teacher says about constraint :" Femur Aim At Thigh Target (child of foot null)" but it s seem not possible to "aim at" between two bones, am i wrong ?

 

here is the Tut page : http://www.hash.com/amtutes/Bootcamp/four.html#step77

 

THX

 

here the pose, i will be glad if some one can understand this , do i have to add nulls ? the probleme is that i don t know what s that is for !

 

i beg you pardon for my poor english

rigging_F.prj

  • Hash Fellow
Posted
here the pose, i will be glad if some one can understand this , do i have to add nulls ? the probleme is that i don t know what s that is for !

 

 

rigging_F.prj

 

The model isn't embedded in that prj

 

 

do

 

Project>Embed all

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