Master chief Posted February 24, 2009 Posted February 24, 2009 ok i need to find a way to make it so that Unit A can fire 15 or more "bullets" at unit B in some easy way and hopefully not have to have 300 bullets on the screen at once to be used when needed , or do i have a lot of work ahead of me Quote
SplineSoup Posted February 24, 2009 Posted February 24, 2009 ok i need to find a way to make it so that Unit A can fire 15 or more "bullets" at unit B in some easy way and hopefully not have to have 300 bullets on the screen at once to be used when needed , or do i have a lot of work ahead of me If you're not aiming to rotate around these bullet objects or have them spin in 3D space while they're being fired/ejected you might achieve a good effect with relatively little setup using sprite particles. If your objective is more of an energy bolt, streaks would work well. This will allow you to fire hundreds if not thousands of bullets (and who wouldn't want to!) while taking advantage of gravity and collisions throughout the process. As for making bullet holes, it occurs to me that you really can't see bullets making these holes and could simulate the effect with an animated decal for transparency, bump and other channels as appropriate on the object you intend to riddle. Combining the two is more of a technical dance. Chris Quote
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