sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I'm having a problem with the toon shader which when I render it, I get these weird shadows and lines in the background of my walls. Here's a picture to show what I'm talking about. :) :) :)

post-12287-1235351040_thumb.jpg

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

  • Hash Fellow
Posted

There's a setting for toon rendering properties called "bias".

 

If it is too low it can cause that faceting appearance. High setting create very uniform lines. Low settings cause the line to vary with the severity of the surface curve it is perpendicular to. ( my observation, not a technical explanation)

 

Remember that toon rendering can be affected by either toon materials or general render settings

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...