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Hash, Inc. - Animation:Master

Render Issues


danf

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Yeah the ground is basically a square with a cross-line in it, with a bitmapped ground texture on it, which I've enlarged to replace the "ground" plane... I guess I could have just edited the ground plane instead.

 

Do I need a more detailed bitmap for the ground? Other angles of the same thing came out looking okay. Is that because they have more passes? What is the difference between a few passes anyways?

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I think I've resolved the flickering by reducing the size of the ground plane, I have another shot with no truck distortion where the ground was continuing the same. I'll give an update when my current render completes (which will vary depending on how many ideas I get to reduce render time and render faster).

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