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newton physics


petokosun

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please could anyone explain how newton physics is applied to animation master

 

If you need deeper informations on the plugin, you should have a talk to steffen.

If you only want to know how to use it:

 

Go to the model and in the properties, you will find "Plugin Properties -> Newton dynamics"...

Thats all you have to set.

 

After that, go to the choreography and rightclick in it.

Choose "-> Plugins -> Simulate Newton" and wait a few moments.

 

Thats all. You can play with the settings a bit, but in the end, that is all it takes.

*Fuchur*

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In TaoA:M there is an Exercise 17, which uses Dynamics. A while ago I wrote an alternative method using Steffen's Newton Physics plugin (it's a small pdf document):

http://www.hash.com/forums/index.php?act=a...st&id=23696

 

That should give you the basic principle.

 

Here you will find the usage of the other things it can do:

http://www.hash.com/NewtonPhysics/

 

And here are the example movies that have been created using the plugin:

http://www.hash.com/NewtonPhysics/samples.html

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  • 1 month later...
though i ve not tried this. i was wonder. does real calculations of newtons physics works in AM. like gravitational formular, force (f is equal ma) and so on.

has any one every tried this.

 

I've only played a little bit with it. I believe it does quite well at mass, gravity, inertia/momentum (both vector and rotational), and friction (static and dynamic). It also does explosions. I think you can add other forces, as well, but I'm not sure. See the NewtonPhysics page (oops, you already saw it), and the NewtonPhysics forum.

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