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Hash, Inc. - Animation:Master

motion blur


LIGHTBEING

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One of the best ways to discover what works is to test a range of settings with a simple model.

With Motion Blur just make sure Objects are moving in the scene and render out a few tests with different percentage values; maybe 20, 50, 75, 100.

 

You can try the test with two simple balls (one moving and one static/in place) then move on to more complex models/characters once you find settings of interest to you.

 

Once you find a blur you like you can experiment with the spacing of the objects movement themselves.

You'll find the spacing will make a big difference in motion blur.

The more frames the slower the motion will appear.

Fewer frames will increase the speed.

...and of course... the motion blur should serve a purpose. If inserted everywhere the effect will be diminished.

 

Don't forget to post your results here in the forum ! :)

 

The RenderPanel Options Dialogue looks like this (Note that MultiPass is On):

MotionBlur.jpg

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I should have added this little tip as often its thought that motion blur only results from using 3D models in motion.

 

You can Motion Blur images too!

 

With this method you render out your action without Motion Blur then reimport the rendered images (as a camera rotoscope) and test them out with different settings. Not only can you get some nice motion blur you can save a lot of time in rendering.

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