sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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I'm afraid there are no models in the project you posted. But at a guess, you probably need to go into bones mode in the character model. Left click on a blank part of the window (blue area)......then the model bone will show up. This bone should be short and point the same direction as the feet at the base of the character.

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I'm afraid there are no models in the project you posted. But at a guess, you probably need to go into bones mode in the character model. Left click on a blank part of the window (blue area)......then the model bone will show up. This bone should be short and point the same direction as the feet at the base of the character.

 

I uploaded the model file, the model bone is where it should be.

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the model bone is where it should be.

 

It's where it should be but it's not angled the way it should be and that's why the box is angled wrong. I've attached how it should look from the front view......

bone.jpg

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