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I have this wolf model, but I need some help with it. I have some stubborn folds that won't go away. I'm also getting this weird line in the middle of my wolf's head when it's in toon render. Also if anyone has a tip on my wolf be sure to tell me. For instance if the legs are to long tell me, because I'm going for a cartoon wolf, but I want to stay proportional and a little realistic.

 

fullbody.mov

bodytest3.mov

wolf.mdl

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I'm playing with making a dog at the moment, trying to work out the movement of the front legs.

 

I think your legs might be back to front - the back legs bend backwards, and I think, although different pictures tell different stories, that the front legs bend forwards, and at the top of the front legs they bend backwards there.

 

Different types of wolves have longer legs - in the pics below, one has much longer legs.

 

Your jaw looks a little heavy underneath too.

 

Also, if you are rendering a still image, it would be better in jpg format rather than mov format.

 

Good start though - I know how hard it is!

 

Reference images:

http://www.billybear4kids.com/animal/whose...olfStanding.jpg

http://www.dkimages.com/discover/previews/739/178655.JPG

 

This is the one where the front legs look as if they bend forwards:

http://upload.wikimedia.org/wikipedia/en/1/15/Duma_roll.jpg

 

This is interesting:

http://evasion.imag.fr/Membres/Franck.Hetr...Images/wolf.png

 

A rigging mesh for a different program. I think I will bookmark this page:

http://evasion.imag.fr/Membres/Franck.Hetr...on/gallery.html

 

And a great quadruped reference site:

http://www.oricomtech.com/projects/legs.htm

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