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Sharp edges


Master chief

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im trying to make a mech of sorts and as you know they usualy are not very curvy.

how do i make a sharp edge on a model with out it turning into a black brick

gunpod0.jpg

 

this is the best i can get but there are still distortions in the back , alos the have been black blob things as well any help would be most apreceated

 

ow the only way i managed to do this is to set inmagnitude and outmagnitude to 2%

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If you really want hard edges (your way is most likly better looking) you can peak the splines.

To do that, you first should reset your changes. So give it a Magnitude of 100% and Alpha and Gamma to 0%.

Now just select all of the CPs you want to be hard edged and click on the icon on the right side of the modelling-screen(below the Add-Spline-Tool) which looks like a hard-edge-spline(or press P).

After that you can use the bias-handlers to give it some sort of curve where you need it but the edges will be more or less hard (depending on your bias-settings).

 

*Fuchur*

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Um- distortions in the back? You'll have to point out specific areas. Also it would be good to post an image with ins and outs not set to 2%, so we can see what's peaking and what isn't. But here's a guess:

 

One thing about peaking CPs is that depending on how you do it, not every spline gets peaked. If you select a CP and click Peak, it will peak in every direction. But as you know, a CP is usually - should always be, if possible - the junction of two splines. If you click on a spline near a CP, so as to select the spline rather than the CP, and then click peak, that spline will be peaked but the other spline won't. This is not a defect in the program. Sometimes it is absolutely necessary to be able to have one spline peaked and the other smooth, for example the end of a dowel rod.

 

Where you're having trouble, you might have selected a spline instead of a CP by accident. It's not hard to do, especially if you haven't zoomed in.

 

But, once you've figured out how to peak everything - do you really want to? Isn't the 2% solution better? Very few things, even machines, have truly zero-radius edges. Non-beveled edges were one of the things that made early computer animation (e.g. "Tron") look so unreal.

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