Hodari Posted September 22, 2007 Share Posted September 22, 2007 Hello again... now i try do simple physcis practice.. i try shaggy throw ball on frying pan..... but ball come through pan.. first i have problem to shaggy keep hold on pan. now its move his arm with. any idea how i can make that. and what i do wrong now... or link where is tutorial or viedo.. Physics_test.prj Quote Link to comment Share on other sites More sharing options...
Hodari Posted September 22, 2007 Author Share Posted September 22, 2007 hmm. now i "flip normals" on pann. and ball stop.. but when pan go up ball come throug again.. damn so close... is problem on pan or ball........ Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted September 22, 2007 Developer Share Posted September 22, 2007 First your pannu model is not embedded , so I'm not able to reproduce your problem . But some things anyway - the panno model has wrong normal directions - set the fps for the project to a higher value (300 fps as example), - set Reduce Keyframes to on - simulate - set the project fps back to your original value Quote Link to comment Share on other sites More sharing options...
Hodari Posted September 23, 2007 Author Share Posted September 23, 2007 it seems this help -( set the fps for the project to a higher value (300 fps as example) now its not go trhought. but still its not perfect.. i mean ball not act like i hope but its better than first time. well, must pratctise more. Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted September 23, 2007 Developer Share Posted September 23, 2007 Set the option "Create model for bounding hull" to "On" or the pannu model . Than you can see , what's gpoing wrong , the model needs "Newton_" groups to work properly, similar the shaggy model . Quote Link to comment Share on other sites More sharing options...
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