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Hash, Inc. - Animation:Master

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Posted

Hello again... now i try do simple physcis practice..

 

i try shaggy throw ball on frying pan..... :)

but ball come through pan..

first i have problem to shaggy keep hold on pan. now its move his arm with.

 

any idea how i can make that. and what i do wrong now...

or link where is tutorial or viedo..

Physics_test.prj

post-9948-1190474995_thumb.jpg

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Posted

hmm. now i "flip normals" on pann. and ball stop.. but when pan go up ball come throug again.. damn so close...

is problem on pan or ball........

  • Developer
Posted

First your pannu model is not embedded , so I'm not able to reproduce your problem .

But some things anyway

- the panno model has wrong normal directions

 

- set the fps for the project to a higher value (300 fps as example),

- set Reduce Keyframes to on

- simulate

- set the project fps back to your original value

Posted

it seems this help -( set the fps for the project to a higher value (300 fps as example)

now its not go trhought. but still its not perfect.. :)

i mean ball not act like i hope but its better than first time.

 

well, must pratctise more.

  • Developer
Posted

Set the option "Create model for bounding hull" to "On" or the pannu model .

Than you can see , what's gpoing wrong , the model needs "Newton_" groups to work properly, similar the shaggy model .

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