Raffi Posted April 29, 2007 Posted April 29, 2007 I have some problems and therefore question with the use of multiple chor actions: 1) Multiple chor actions are used for better structuring a scene, correct? 2) When I create a new choreo action, the first key frames are always automatically drawn at the beginning of the whole choreo (starting that way long before the action's chor range; see attachment). Can't I have the action really only start at the exact frame the action is meant to begin? 3) Do I have to start every chor action with a full keyframe on all bones to get my desired action? An unkeyed bone - due to the effect from my previous question - gets his "history" from the first choreo frame! 4) Due to these restrictions, a choreo action must start with the same frame as the last one ended. This has two disadvantages: One frame overlap and double maintainance of you want to change that frame. Is there a solution to this? 5) If I grab a chor action to drag it to a different point in time, the contained key frames don't come with it. Is that normal? How am I extected to handle that? Thanks!! Quote
Bendytoons Posted April 29, 2007 Posted April 29, 2007 I have some problems and therefore question with the use of multiple chor actions: 1) Multiple chor actions are used for better structuring a scene, correct? 2) When I create a new choreo action, the first key frames are always automatically drawn at the beginning of the whole choreo (starting that way long before the action's chor range; see attachment). Can't I have the action really only start at the exact frame the action is meant to begin? 3) Do I have to start every chor action with a full keyframe on all bones to get my desired action? An unkeyed bone - due to the effect from my previous question - gets his "history" from the first choreo frame! 4) Due to these restrictions, a choreo action must start with the same frame as the last one ended. This has two disadvantages: One frame overlap and double maintainance of you want to change that frame. Is there a solution to this? 5) If I grab a chor action to drag it to a different point in time, the contained key frames don't come with it. Is that normal? How am I extected to handle that? Thanks!! Choreography actions by design last the length of the choreography. If you want actions that are less than that just use regular actions. However, it sounds like your problems mostly rise from having the second action's blending set to "replace", which is the default. Try changing it to "add", this makes each new choreography action a layer that adds to the layers beneath it. You can also animate the influence percentage for each action. I would also suggest your basic premise is incomplete. Multiple choreography actions can be used to "better structure a scene", but they can also be used to tweak animation very precisely and non destructively. A:M has the best non-linear animation (reusable motion) tools I have ever used. The ease of layering, re timing, and reusing animation is unbeatable. This is where the real power of multiple choreography actions shows. B Quote
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