sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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I've been practicing the walk cycle, and then I decided to try making a hop cycle for rabbit, but can anybody give me a idea of how I would set up the stride length for a hop, or how I would gauge it correctly? I've been experimenting, and I've gotten the animation action to look good, but the stride length is somewhat hard to gauge what I need to base it on. I keep seeming to end up with rabbit either hopping way too fast across the screen when I set up the choreography of it, or if I slow it down, every time he lands he slides forward a bit.

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