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Posted

Hi,

I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change.

 

Thanks so much!

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Posted
Hi,

I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change.

 

Thanks so much!

 

You'll need to delete the euler limits on the forearms in the "Rig/Setup/Ik Arms Setup" Pose. Good luck on your rigging project!

Posted

Hah, that worked like a charm! Thanks! I had been trying to alter the settings, it hadn't occured to me to just delete the whole thing.

Thanks also for your hard work on the squetch rig and tutorials. You are an amazing resource for this community.

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