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Posted

Hey guys,

so eventually I want to make an action type short animation with the models I've made

and I figure I have to get good at action type animation between 2 or more characters.

Well, I couldn't sleep last night so I figured I'd burn off the energy by getting started on

some excersizes.

I'm certainly in no way happy about the outcome, but I figure I'd share as I always seem to get

some good feedback from everyone here.

What I did, in a nutshell, I created a bouncing fighter stance for each character and then cycled it until

the punches start getting thrown. I noticed during animation that it is sort of tuff to

show the effects of quick little actions like a fast punch, I guess over exaggeration is the key here.....

maybe in the wind up of the punch and the reaction of the recipient.

Anyway, its the first attempt. I most likely will try a different action next, but I'd like to head into it with some more info....

 

[attachmentid=22461]

 

about 650kb...

http://www.vrcops.com/vids/BoxerType.mov

punchy.jpg

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Posted

Footwork!

 

You need some footwork there m8.

 

Shoulder Work!

 

I think you need them to bob left and right abit too.

 

I think the fall is pretty cool and looking forward to seeing how you develop this little flick.

Posted

Hey Gazz, thanks for the reply.

Footwork, definate. I think when I was trying a punch scene in the mirror I did not realize that if I were actually facing off withsomeone my body location would certainly be moving, even if slightly.

Noted!

Thanks!

 

Mike Fitz

www.3dartz.com

Posted

Not overlooking the obvious issues, but just have not had a chance to change anything, I did a quick render of the fall back section from a differnet angle.

 

I think angles have to play a huge role in making fight scenes interesting to watch.

Even though I didn't fix the problems, jumping to a new camera angle, I feel sort of makes is

a better viewing experience....

just thinking out loud here:)

 

about 1.7megs

 

http://www.vrcops.com/Vids/BoxerType2A.mov

Posted

You are right! varying angles and fast cuts add to the sense of action! Also. she same move may look lame from one angle and destroying from other!

 

Good work, keep us posted!

Posted

Hey Traj,

thanks for the comments.

 

I did a small amount of edits to the clip, like trying to make the head snap upon fist contact a bit more and

bounced the shoulders a bit, even though it's not exactly the bounce change I know it should have been.

 

But this is certainly kinda fun working through the clip.

 

about 1.7megs...

 

http://www.vrcops.com/vids/BoxerType4.mov

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