Solid Snake Posted November 8, 2006 Share Posted November 8, 2006 hi i am trying to model a female character and it is going ok but i have got a problem with a part of the model and not sure how to make i look better and smooth i have added a few attached some pics of the model and circled the area with the problem any help would be great thanks [attachmentid=22069] [attachmentid=22070] [attachmentid=22071] Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted November 8, 2006 Share Posted November 8, 2006 try breaking that spline and then re-attaching it. Or unhooking the hook that is adjacent and then re-hooking it. It looks good on the other side, just looks like it got messed up with copy/flip/attach. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 8, 2006 Share Posted November 8, 2006 I think Will is right about it just being a glitch. seperating the ctrl point and reattaching should do it. But on another note... I don't particularly care for the mesh layout. I think it's over kill for the shape you are creating and will be problematic during animation. Did you build that from scratch or did you pull an existing model? Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Solid Snake Posted November 8, 2006 Author Share Posted November 8, 2006 also mike yeah i built it form scratch. thanks for the help guys i will give it a try Mike when you say it is over kill how do you mean? what do you suggest to make it better for animating thanks again Neil Quote Link to comment Share on other sites More sharing options...
Krazyman Posted November 9, 2006 Share Posted November 9, 2006 Looks like you're following the same tutorial as I did, as your mesh is pretty similar to what my female character began as. Yeah! I agree with Will as well , the first pic shows a bad L shaped join at the bottom right of the blue circle, I had to do loads of them. The biggest problems I had, was the big five point patch above her backside that didn't want to smooth down and her backside crumpling in when I added the bones, when she put her leg forward. But thats probably down to inexperience on my part, I also found that building the model is a learning experience, you get ideas how to refine your mesh, tweaking it as you go along... The modelling is looking good, as for the mesh, I can't comment, as I'm still learning... I bet you can't wait to build the torso... Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 9, 2006 Share Posted November 9, 2006 Nice:) Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
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