Gene Posted October 3, 2006 Posted October 3, 2006 I am in need of a person to model, texture and rig a 1997 GMC Safari Van. Specifications: The interior of the vehicle needs to have the dash area in front of the driver look reasonably good. It will be a shot from the driver's view so the gauges, steering wheel...etc. will show in the scene. The overall dimensions of the vehicle should reflect the real thing and should not be scaled. (dimensions on the net or I can send). The exterior of the vehicle should be made and assembled as separate components. For example, the door should be separate from the front fender and the hood should be separate from the two front fenders and front grill…etc. The left front fender needs sufficient splinage to reflect the damage shown in the image. I expect to see the window wipers, door handles, emblems, antenna, front grill and bumpers as models, not decals. Tail and head lights need to modeled, then decaled. (images on ebay). Tires and rims need to be modeled, but you can use a decal for the rims and a normal map for depth. Bump map for the tire treads as well. I will require a simple rig with a bone on each tire. The front tires will require to turn left or right and steering wheel will turn with front tires. There should be a main body bone (approximately in center of vehicle) that has the main vehicle body assigned to it. I would also like a pose slider to show the car dipping forward and backwards, plus side to side movement (like going around curb). It is important that the bone used for dipping and side to side (main body bone) motion be located according to the vehicles actual center of mass. Only native materials should be used (no Darktree or other plugin shaders). Please avoid displacement maps if at all possible! I am hoping the model can be done in approximately 2 weeks. Please send me an email with your bid through the AM Forum. Links to work you have done will be helpful. Cheers, Eugene Quote
Gene Posted October 15, 2006 Author Posted October 15, 2006 This job has been assigned... Thank to all! Eugene Quote
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