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Hash, Inc. - Animation:Master

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Posted

First off, I'm brand new here -- I just bought the package last night and have had a few hours to use it.

 

I am just using the basic models/actions but whenever I try to use more than one (for instance, walk for 5 seconds then "idle" for 3 seconds), the idle action messes up the models figure during the walk sequence (usually arms going out of place, etc..)

 

I've tried everything I could think of (including having the 5 second walk, 10 blank frames, then the 3 second idle) but it always seems to happen.

 

How would I do this?

 

Thanks!

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Posted

One more question -- how do I install the new models from CD 2?

 

I tried dragging/dropping them to the models/libraries folder but just get what appear to be "broken images/missing files" when viewing them in the library

Posted

Here's something Bob C told me that I keep safe:

 

 

Your chor action comes after the dialog action, and is set for replace.

In the chor action are some of the same bones which control the face,

including a null called synch...

 

If you need to animate these face bones in the chor too, then you can

solve this problem in one of 3 ways:

 

1) You can animate them in a chor action which has the blend method set to

add instead of replace.

 

2) You can animate them in a chor action which is above the dialog action

in the tree, so the dialog will override the chor action.

 

3) Place the motion in a chor action whose duration expires just before

the dialog becomes active. If you need motion after as well, you can

create yet another chor action.

 

 

Not sure about cd 2.

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