sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi there!

 

Is there an "easy" way to rescale some parts of an already rigged model? I need to rescale the arms.

Which bones have to move/scale with the geometry?

 

Cheers,

David

  • 2 weeks later...
  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

Unfortunately, there isn't an easy way to do this. You might want to go back to your pre-rigged model. Otherwise, you could try unhiding all of the arm bones and moving them. It's been a while since I've taken a look at the inner workings of Raf's rig, but you should be able to figure out what needs to move -- there's a few bones at each joint, which you'll want to keep together, and you'll also need to maintain everything's original orientation.

 

I'd seriously consider going back to pre-rig, though -- unless you've done a lot of smartskin, it'll probably be faster. Sorry I don't have a better answer for you.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...