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Posted

Hi,

 

I'm working on the Temple of Zeus in Olympia, Greece. The following pictures are from the West Pediment.

I think I need some help with the lighting. It's supposed to be fairly realistic but I'm not sure what else to do to it. Not all the figures you see have been textured yet. I'm working on that too.

 

Suggestions would be most welcome. Thanks.

West_Ped_01.jpg

West_Ped_05.jpg

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Posted

Thanks!

It's many different models assembled in the chor. I create a seperate project file for each figure group, which usually includes two or three figures. I create seperate models and assemble them in that project's choreography and pose/tweak them there. Then I import the chor into this larger chor of the whole pediment. The clothing are seperate models too, and aren't animatable because I modelled the folds and contours and had to use custom splinage for each piece of cloth.

Posted

That last discussion on the general AM forum about AO kinda scared me off, so I was trying to find a solution that didn't take quite so long to render. But I'll take your suggestion and try AO with a yellow Sun light tonight before I go to bed. The renders above used Yves' 8 light skylight rig(each light casting a 1 ray shadow) plus a three point light setup(1 orange kleig, 1 light yellow sun key , 1 purple sun fill) and each fram took @1hour to render at 1024x600

Posted

Just remember: AO is supposed to replace a skylight rig. Using both at the same time is useless and will only get you indecent render times.

Posted

Hello HomeSlice,

 

Things you could do for reasonable lighting:

 

Make the catacombe (1 ray)reflective, not mirror like but only to continue the light ray.

For the statues, you can decrease the specular intensity(10-35%) and increase the specular size, say like 800%.

You could also add some translucency to the statues.

Make the ambientlight color white in the surface attributes and add some ambient to lit 'the first black areas'.

 

 

Niels.

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