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Hash, Inc. - Animation:Master

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Posted

I've been able to make IK kinematics, aim-at, and aim-at w/ scale to reach ON constraints work fine.

 

Euler constraints dont seem to work, but that is not my problem.

 

The problem is my fingers

 

I'm using no constraints on them, and they are rigged in the 2001 skelleton manner with the rollhandle being used exclusively to flexing the fingers. In the bone view, the initial rolls of each of the fingers is set to 0.

 

Now for some reason when I make an animation of the hand closing into a fist (for instance) the fingers will roll too far and consistently go into or through the palm in the exported version.

:( Any tips would be greatly appreciated.

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Posted

I believe others have reported similar issues exporting models that use the 2001 skeleton. While it's a great skeleton for animating in A:M, some of the contraints/bones/etc (sorry, I'm not a rig person) export slightly off, which seems to be what you're describing.

 

The options that I've seen for fixing this are to either use a different rig, or to re-bone the affected areas until they export properly.

 

I hope this helps!

Posted

I guess I'll keep exporting animations untill I have a decent hand clench animation and then forget about this odd problem. Oh and I'm not actually using the 2001 skeleton (perhaps I miss-spoke) , I simply had rigged the hands in a similar "roll handle heavy" manner. Maybe this rollhandle Idea wont work.

 

The first thing I tried was simply using a string of bones with Euler constraints that only allowed movement in the -180 Y direction (so as to give each finger a hinge joint). But the exported model had the fingers wobleing all over the place as if the constraints weren't even there.

 

It really doesn't make any sense since (now that I think of it) the Euler on the elbow seems to export fine. Why are the ones on the fingers not exporting?

 

More experimentation is in order.

 

Thanks for getting back to me so quick.

Posted

I just found the answer.

 

For some strange reason the only way I could get the finger animations to export properly was to translate the finger bones (in the Model Bone window) in the positve x direction until they were floating above the palm. (with palms facing foward)

 

Now the animations look wierd in AM but they look fine in their exported form.

 

Hurray for the inexplicable (yet ever so useful) solutiongs :lol:

 

P.S. still... if anyone can explain to me why this works maybe I'll better understand what Im doing wrong.

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