sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Is there a way to assure that all cps are in one plane without making them snap to grid in all axes?

 

In other words, if I have a rounded rectangle that I want all cps to be on the same plane without moving the corner points to a different location on the xz plane but I wanted them all to rest on the plane (because one or more cps is slightly offset in the y axis). Is it possible to bring that/those points to the same xz plane as the others without it moving in x or z axis, only the y axis.

 

Man, this is hard to describe... the xz plane is a flat plane... like the ground (but ABOVE AND parallel to it). All the cps are where I want them in each axis EXCEPT y... I want to bring them down to the xz PLANE but not move in x or z axis.

 

Anyway, is there a way to do that?

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

If I understand the problem right:

 

Select all the cps.

In the properties window, locate the "Scale" settings. They read 100% in x, y and z.

Set y to zero, and hit return. That brings all the cps to the same y coordinate.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...