ddustin Posted February 16, 2006 Posted February 16, 2006 Is there a way to construct a rig for a Vehicle? I usually have only a few bones in the vehicles (rear axle-1, front wheels - 1 each, body pitch and roll bone). A reusable rig would be great. Thanks, David Quote
Morgan Posted February 23, 2006 Posted February 23, 2006 Well, TSM2's included systems are really geared towards characters, so unless you have a very unusual vehicle in mind, I don't think they would be much help. That said, TSM2 Rigger does use scripts to rig, and will load any text file it finds in the TSM2/scripts folder. Theoretically, you could create a pre-rig model with the base bones for your vehicle rig, and write a matching script that does whatever rigging you want. You'd need to import the pre-rig model manually, but if you named things correctly (following the examples in TSM2/components), you could use Rigger. Honestly, though, I doubt it would be worth the time you'd spend setting it up. Depending on what kind of rigging you're doing, you could probably just save out the rig itself (i.e., delete everything in a vehicle file that isn't a bone/constraint, then Save As), and then import that file whenever you have a new vehicle to rig. Quote
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