sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rendering


clone_commander169

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Where (in A:M) are you doing the render from?

 

Modeling window?

 

Choreography window?

 

If in the choreography window, and you press 1 on the numeric keypad, you will have a camera's eye view of your model. if it's tiny in the window, click on your model, and move it toward the camera. Press 5 on the num pad, and then you will be in top view. Drag your object toward the small part of the purple cone. Switch back to camera view (num pad 1). is it bigger? Does that help?

 

If not, post a pic... press print scrn on your keyboard when you are looking at the model. open a program that can edit pics. press Ctrl V to paste it into the graphics prog. Save it as a jpg post it here.

 

I'm just guessing at what you are trying to tell us. I hope I guessed right.

 

I'm trying to discern whether you have an amazingly small, detailed model or a larger model with a small, yet amazing detail.

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